This is the much talked about game in which 2 to 4 teams try
and obliterate each other!
Each team starts off with 4 worms which have 100 points
health by default( this can be changed), which are placed on a
landscape, similar in style to that of Lemmings.
The landscapes vary from space, the beach, scrap yard,
cherry pie, jungle, and hell. The obstacles and mine placement
on each level is generated randomly, but each landscape is
given a password, which can be used to select this landscape
if you particularly like it!
The placement of the worms can either be in teams, or random.
Random is generally more interesting since you can have all
worms from different teams close to each other.
In team placement it is very easy to wipe your opponent out
quickly using air-strikes and homing missiles
(weapons will be explained later).
A great deal of the strategy in Worms is choosing when and
where, and how to use each weapon, especially those of which
you only have a limited supply. Skill is involved in actually
shooting most weapons, is not as simple as select target,
aim and fire! For weapons such as the bazooka and grenades,
you aim the cross hair, where you want to shoot, hold down
fire until the strength of shot is what you believe to be
required and let go.
However the wind and gravity can influence the path of your
projectile! For weapons such as the shotgun and Uzi/mini-gun,
it is a simple matter of aim, fire, however you need to
watch out for recoil! knocking down a worm's strength however
is not the only way to kill him, you can also knock them off
the side of the screen, or into the water, flames, custard
or whatever is appropriate for that landscape!
The interesting bit, the Weapons!
All figures are given for default, but most can be altered.
- Bazooka: Strangely this is the standard weapon of
which you have unlimited supply. You choose the angle at which
then the strength. However wind and gravity may effect exactly
where the shell lands! Also this creates a little crater,
don't want to use it at close range! 50 points max damage.
- Homing Missile : similar to the bazooka only you
choose a target a target first, so it is more likely to hit,
mountain gets in the way! You only have a limited supply of
these, but more can be found in weapon crates. 50 points max
- Grenade,: Again you have an infinite supply. These
are fired in the same way as a bazooka except that you can set
a timer on when they detonate, and how much they bounce about.
50 points max damage
- Cluster Bomb: Similar to a grenades, except that
when they explode, 5 small shells fly out, and you only have
25 points max damage for each shell,
or if you're lucky 100 points if all hit the same target!
- Shotgun: This is a simple aim and fire, affair,
but you get 2 shots. Makes a tiny crater which means if you
close to your target you get hurt yourself a bit!
25 points max damage.
- Uzi: As the shotgun, aim and fire,
only you only get 1 shot which goes in a straight line.
30 points max damage.
- Fire Punch : incredibly similar to the dragon
punch in Street Fighter,
(Never would have guessed by the name!) pushes
worms up and away! 30 points max damage.
- Dragon Ball :
Similar to another Street Fighter move, only this one
pushes worms away and up a little bit! 30 points
- Dynamite : Drop this then you have a few seconds
to runfayalife! You only get one to start off with, but as
with all the limited supply weapons you can find more!
75 points max damage!
- Mines : To lay these are like dynamite except
they only go off when very near another worm. 50 points max
- Air-strike: You position the cursor where you want
the centre of your air-strike to be, then 6 small bombs drop
from the sky,
each shell does 25 points damage. Max damage varies!
- Sheep Bombs : These can only be picked up from
weapon crates and are great fun to use! On pressing fire,
a little sheep
hop skip and jumps away from your worm, bouncing off obstacles
until either a few seconds have passed, or until you press fire
again. Then it blows up with the strength of dynamite!
- Prod : a little push just to prod someone off the
edge off a cliff, i.e. into water, or off the screen.
The actual prod does no damage itself.
- Kamikaze: Another great move!
Watch as your worm puts a bandana round his head,
yells kamikaze, flies for a few seconds,
and blows up, doing damage to anyone that comes into
contact with him on the way!
- Teleport: Anyone seen Start Trek?
Guess what this does! Allows you to beam anywhere on the
landscape not occupied by land!
you start off with 2 but more can be picked up.
Takes up 1 turn.
- Girders: You get 3 girders to put where you want,
not occupied by landscape or worms. These are useful to
or other worms in, create little slides for grenades
to roll down, create something to ninja rope to, "repair"
bridges!Takes up 1 turn.
- Driller : The same as a Lemmings down digger!
Drills a little hole down, but unlike Lemmings it's
'till you tell him to
stop or for a certain distance.
- Blowtorch: Like the above only a Lemmings basher,
i.e. horizontal not vertical. Both of these take up one turn.
- Bungee : Sometimes if you fall you hit or mine,
and if you fall a long way you often do a little roll at
the bottom, which
ends that worms turn. However if you select bungee and walk
of a cliff edge or something similar, you worm will
" and he'll be dangling from a rope bouncing up and down
off the cliff edge, which means you can then jump off without
- Ninja Rope: This you aim, and shoot like the Uzi
or Shotgun, but you fire a rope allowing you to climb over
ledges, over mines. It can also be used to collect weapons
crates. Neither the Ninja rope or the bungee finish your turn,
means that you can use them to get into a good vantage point
to kick some Worm's tail!
- Banana Bomb: I guess this is the Super Weapon
of the game! Found in weapons crates. Similar to cluster bombs
instead of tiny shells being emitted, bananas are, each doing
75 points of damage! Watch the scenery disappear before your
All of the weapons/gadgets can be turned on/off and the number of special weapons
can be altered as well.
Something else well worth mentioning is the FMV (Full Motion Video sections).
These can be turned on and off and are little cartoons, in the style of Road
Runner and Wile E Coyote or Tom and Jerry! Graphics 8 : The backgrounds are
nice and detailed, but that's about it, but that is all it needs!
Sound 8 : The sound effects of Worms shouting, "Oi, nutter" and "I'm gonna get
you are very amusing, but the music is a bit too distant in the background
Controls 8 : The joy-pad works very well indeed, I'm not sure if a mouse would
,make things easier or not.
Fun Factor 10: There is almost nothing as much fun as having a few mates round
and blowing the crap out of each other's worms! I played it for 2 hours with
my dad even!
Average 8 : An all around brilliant game, that is well worth the money! Especially
for people who like Tanx, Cannon Fodder or Lemmings!